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c#unity-game-enginequaternions

How do I add two quaternions in Unity C#


How do I add two quaternion variables together in C#? I'm working on a camera follow script, and I can't figure it out.


Solution

  • a simple google search would have done it :)

    QuaResult = Quaternion1 * Quaternion2;
    

    You multiply instead of adding.

    https://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html?_ga=2.189207083.1638368031.1589073817-2131723030.1586048148