How do I add two quaternion variables together in C#? I'm working on a camera follow script, and I can't figure it out.
a simple google search would have done it :)
QuaResult = Quaternion1 * Quaternion2;
You multiply instead of adding.
https://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html?_ga=2.189207083.1638368031.1589073817-2131723030.1586048148