I'm looking for a simple c/c++ lib that would allow to extract the first frame of a video as a uchar array. And have a simple function to access the next one.
I know of FFMPEG but it requiered to play with packets and things like that, and I'm surprised that nowhere on the net I can find a lib that allow something like :
Video v = openVideo("path");
uchar* data = v.getFrame();
v.nextFrame();
I just need to extract frames of a video to use it as a texture...no need for reencoding after or anything...
Of course something that would read the most format than possible would be great, something built upon libavcodec for example ;p
And I'm using Windows 7
Here's an example with OpenCV:
#include <cv.h>
#include <highgui.h>
int
main(int argc, char **argv)
{
cv::VideoCapture capture(argv[1]);
if (capture.grab())
{
cv::Mat_<char> frame;
capture.retrieve(frame);
//
// Convert to your byte array here
//
}
return 0;
}
It's untested, but I cannibalized it from some existing working code, so it shouldn't take you long to get it working.
The cv::Mat_<unsigned char>
is essentially a byte array. If you really need something that's explicitly of type unsigned char *
, then you can malloc space of the appropriate size and iterate over the matrix using
You can convert a cv::Mat
to a byte array using pixel positions(cv::Mat_::at()
) or iterators (cv::Mat_::begin()
and friends).
There are many reasons why libraries rarely expose image data as a simple pointer, such as:
So if you want your pointer, you have to do a bit of work for it.