I have some C++ utility functions I've been using across projects. I want to make a library out of those utilities to service projects without having to copy/paste any changes I might make.
I can turn the single .cpp file into a library with:
$ g++ -c util.cpp
$ ar rcs libutil.a util.o
and made a util.h header with all of the functions.
This library works to compile and run a simple test.cpp, which prints a dot and the mean of a vector using the library functions: (I moved the header to ~/.local/include/ and the library to ~/.local/lib/)
$ g++ -o test test.cpp -L ~/.local/lib/ -lutil
$ ./test
.
4.5
However, when I try to compile (parts of) a project with the library, I get "{function} was not declared in this scope" errors.
$ g++ -c source/linreg.cpp -L ~/.local/lib/ -lutil
...
linreg.cpp:11:18: error: ‘vecMean’ was not declared in this scope
...
Trying to reproduce this behavior I wrote this:
// header.h
#ifndef HEADER_H
#define HEADER_H
void test();
#endif
// main.cpp
#include "header.h"
#include "util.h"
int main()
{
dot();
test();
return 0;
}
// test.cpp
#include <string>
#include <vector>
#include <iostream>
#include "util.h"
#include "header.h"
void test()
{
dot();
std::vector<double> x;
for(int i = 0; i < 10; ++i)
x.push_back(i * 1.0);
std::cout << vecMean(x) << std::endl;
}
Which does not compile. Depending on which of the #includes precedes the other, different errors are thrown.
The above throws "'dot' was not declared in this scope", while the below throws "'test' was not declared in this scope"
// main.cpp
#include "util.h"
#include "header.h"
...
This is the same kind of behavior I see when I try to compile my actual project.
If I remove the dot() call from main.cpp the example compiles and runs fine, except when placing the util.h include statement before the header.h one (although I guess the util.h include is pointless). This leads to 'test' not being declared.
I feel like I'm missing something obvious, even though the entire process of learning to set up a library has been a struggle.
Seeing as header files appear to be part of the problem I'm adding my util.h below, as well as util.cpp, for good measure.
#ifndef HEADER_H
#define HEADER_H
#include <vector>
#include <tuple>
#include <fstream>
#include <string>
/***** utils *****/
// smallest/largest value from a vector
int indexSmallest(const std::vector<double> &vec);
int indexLargest(const std::vector<double> &vec);
// some vector operations
std::vector<double> sclMult(const std::vector<double> &vec, double scl);
std::vector<double> sclAdd(const std::vector<double> &vec, double scl);
std::vector<double> vecAdd(const std::vector<double> &vec1, const std::vector<double> &vec2);
std::vector<double> vecSub(const std::vector<double> &vec1, const std::vector<double> &vec2);
std::vector<std::vector<double> > vecCat(const std::vector<double> &vec1,
const std::vector<double> &vec2,
const std::vector<double> &vec3);
double vecMean(const std::vector<double> &vec);
double vecSum(const std::vector<double> &vec);
// sort two vectors of length 3 by the elements in the err vector
std::tuple<std::vector<std::vector<double> >, std::vector<double> >
sort(const std::vector<std::vector<double> > &X, const std::vector<double> &err);
// return maximum and minimum values from vector
std::vector<double> topbot(std::vector<double> &vec);
// print a dot
void dot(std::string str = ".");
// print a vector of doubles
void printVec(std::vector<double> vec);
// print a matrix of doubles
void printMat(std::vector<std::vector<double> > mat);
#endif
#include <vector>
#include <tuple>
#include <cmath>
#include <iostream>
#include <string>
#include "util.h"
int indexSmallest(const std::vector<double> &vec)
{
int index = 0;
for(int i = 1; i < vec.size(); i++)
{
if(vec[i] < vec[index])
index = i;
}
return index;
}
int indexLargest(const std::vector<double> &vec)
{
int index = 0;
for(int i = 1; i < vec.size(); i++)
{
if(vec[i] > vec[index])
index = i;
}
return index;
}
std::vector<double> sclMult(const std::vector<double> &vec, double scl)
{
std::vector<double> vvec(vec.size());
for(int i = 0; i < vec.size(); i++){
vvec[i] = vec[i] * scl;
}
//printVec(vvec);
return vvec;
}
std::vector<double> sclAdd(const std::vector<double> &vec, double scl)
{
std::vector<double> vvec(vec.size());
for(int i = 0; i < vec.size(); i++)
vvec[i] = vec[i] + scl;
return vvec;
}
std::vector<double> vecAdd(const std::vector<double> &vec1, const std::vector<double> &vec2)
{
std::vector<double> vvec(vec1.size());
//std::cout << "aaaa ";
//printVec(vec1);
for(int i = 0; i < vec1.size(); i++){
vvec[i] = (vec1[i] + vec2[i]);
}
return vvec;
}
std::vector<double> vecSub(const std::vector<double> &vec1, const std::vector<double> &vec2)
{
std::vector<double> vvec(vec1.size());
for(int i = 0; i < vec1.size(); i++)
vvec[i] = (vec1[i] - vec2[i]);
//vvec.push_back(vec1[i] - vec2[i]);
return vvec;
}
std::vector<std::vector<double> > vecCat(const std::vector<double> &vec1,
const std::vector<double> &vec2,
const std::vector<double> &vec3)
{
std::vector<std::vector<double> > vecCat(3);
vecCat[0] = vec1;
vecCat[1] = vec2;
vecCat[2] = vec3;
return vecCat;
}
std::tuple<std::vector<std::vector<double> >, std::vector<double> >
sort(const std::vector<std::vector<double> > &X, const std::vector<double> &err)
{
//std::cout << X.size() << ' ' << err.size() << std::endl;
std::vector<double> sortErr(3);
//std::vector<std::vector<double> > sortX;
int small = indexSmallest(err), large = indexLargest(err);
if(small == large)
return std::make_tuple(X,err);
int middle = fabs(small + large - 3);
//std::cout << small << ' ' << middle << ' ' << large << std::endl;
sortErr[0] = err[small];
sortErr[1] = err[middle];
sortErr[2] = err[large];
std::vector<std::vector<double> > sortX = vecCat(X[small],X[middle],X[large]);
/* sortX[0] = X[small];
sortX[1] = X[middle];
sortX[2] = X[large];*/
return std::make_tuple(sortX,sortErr);
}
double vecMean(const std::vector<double> &vec)
{
double sum = 0;
for(int i = 0;i < vec.size();i++){
sum += vec[i];
}
return sum / vec.size();
}
double vecSum(const std::vector<double> &vec)
{
double sum = 0;
for(int i = 0;i < vec.size();i++){
sum += vec[i];
}
return sum;
}
void dot(std::string str)
{
std::cout << str << std::endl;
}
std::vector<double> topbot(std::vector<double> &vec)
{
double top = vec[0];
double bot = vec[0];
for(int i = 1; i < vec.size(); ++i){
if(vec[i] > top)
top = vec[i];
if(vec[i] < bot)
bot = vec[i];
}
std::vector<double> topbot = {top,bot};
return topbot;
}
void printVec(std::vector<double> vec)
{
for(int i = 0; i < vec.size(); ++i){
std::cout << vec[i] << ',';
}
std::cout << std::endl;
}
void printMat(std::vector<std::vector<double> > mat)
{
for(int i = 0; i < mat.size(); ++i){
printVec(mat[i]);
}
}
std::vector<double> head(std::vector<double> vec, int n)
{
std::vector<double> head;
for(int i = 0; i < n; ++i)
head.push_back(vec[i]);
return head;
}
std::vector<double> tail(std::vector<double> vec, int n)
{
std::vector<double> tail;
for(int i = vec.size() - n; i < vec.size(); ++i)
tail.push_back(vec[i]);
return tail;
}
std::vector<double> normalize(std::vector<double> vec)
{
std::vector<double> tb = topbot(vec);
std::vector<double> norm;
for(int i = 0; i < vec.size(); ++i)
norm.push_back((vec[i] - tb[1]) / (tb[0] - tb[1]));
return norm;
}
std::vector<double> vecLog(std::vector<double> vec)
{
std::vector<double> logged;
for(int i = 0; i < vec.size(); ++i)
logged.push_back(std::log(vec[i]));
return logged;
}
std::vector<double> vecExp(std::vector<double> vec)
{
std::vector<double> logged;
for(int i = 0; i < vec.size(); ++i)
logged.push_back(std::exp(vec[i]));
return logged;
}
The problem is that you have the SAME include guard in both headers:
#ifndef HEADER_H
#define HEADER_H
So then one of the two files -- here, util.h
-- is being skipped because that symbol has in fact already been defined.
May I also recommend from experience that you name the library something more unique -- say, verkutil -- with an include guard to match? My experience is that too many projects have their own UTIL_H
symbol and similarly named files.