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c++sdl

SDL_WINDOWEVENT_SIZE_CHANGED does not appear when resize by dragging border?


I am playing around with SDL2 on Windows. I am trying to get the resize event like this.

#include "SDL/SDL.h"
#include <iostream>
int main(int argc, char** argv) {
    SDL_Window* window = SDL_CreateWindow("title", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,800, 500, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
    while (true) {
        SDL_Event sdl_event;
        if (SDL_WaitEvent(&sdl_event)) {
            if (sdl_event.key.repeat == 0) { // no repeat event
                switch (sdl_event.type) {
                case SDL_QUIT:
                {
                    break;
                }
                case SDL_WINDOWEVENT:
                {
                    if (sdl_event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED){
                        std::cout << sdl_event.window.data1 << " " << sdl_event.window.data2 << "\n";
                    }
                    break;
                }
                }
            }
        }
    }
    return 0;
}

But I am not getting the event when I try to resize the window by dragger the border. However, I do get the event when I use the maximize button. What is wrong?


Solution

  • ZhuYaDong's SDL_AddEventWatch() approach works on this Windows 10 box:

    #include <SDL.h>
    #include <iostream>
    #include <thread>
    
    int resizingEventWatcher( void* data, SDL_Event* event )
    {
        SDL_Window* window = static_cast< SDL_Window* >( data );
        SDL_Event& ev = *event;
    
        if( ev.type == SDL_WINDOWEVENT &&
            ev.window.event == SDL_WINDOWEVENT_RESIZED )
        {
            if( SDL_GetWindowFromID( ev.window.windowID ) == window )
            {
                std::cout << std::this_thread::get_id() << ": " << ev.window.data1 << " " << ev.window.data2 << std::endl;
            }
        }
        return 0;
    }
    
    int main( int argc, char** argv )
    {
        SDL_Init( SDL_INIT_EVERYTHING );
    
        SDL_Window* window = SDL_CreateWindow
            (
            "title",
            SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
            800, 500,
            SDL_WINDOW_RESIZABLE
            );
        SDL_AddEventWatch( resizingEventWatcher, window );
    
        bool running = true;
        while( running )
        {
            SDL_Event ev;
            while( SDL_PollEvent( &ev ) )
            {
                switch( ev.type )
                {
                case SDL_QUIT:
                    running = false;
                    break;
                case SDL_WINDOWEVENT:
                    if( ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED )
                    {
                        std::cout << std::this_thread::get_id() << ": "<< ev.window.data1 << " " << ev.window.data2 << std::endl;
                    }
                    break;
                }
            }
        }
        return 0;
    }
    

    If you want to get fancy you can create a user event in resizingEventWatcher() & post it to the main event queue with SDL_PushEvent(). EDIT: Sadly these user events seem to just get queued up during resizing and don't make it to the main event-handling loop until you stop sizing the window:

    #include <SDL.h>
    #include <iostream>
    #include <thread>
    
    Uint32 ResizingEvent = 0;
    int resizingEventWatcher( void* data, SDL_Event* event )
    {
        SDL_Event& ev = *event;
        if( ev.type == SDL_WINDOWEVENT &&
            ev.window.event == SDL_WINDOWEVENT_RESIZED )
        {
            SDL_Event newEvent = { 0 };
            newEvent.type = ResizingEvent;
            newEvent.user.windowID = ev.window.windowID;
            newEvent.user.data1 = reinterpret_cast< void* >( ev.window.data1 );
            newEvent.user.data2 = reinterpret_cast< void* >( ev.window.data2 );
            SDL_PushEvent( &newEvent );
        }
        return 0;
    }
    
    int main( int argc, char** argv )
    {
        SDL_Init( SDL_INIT_EVERYTHING );
        ResizingEvent = SDL_RegisterEvents( 1 );
    
        SDL_Window* window = SDL_CreateWindow
            (
            "title",
            SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
            800, 500,
            SDL_WINDOW_RESIZABLE
            );
        SDL_AddEventWatch( resizingEventWatcher, window );
    
        bool running = true;
        while( running )
        {
            SDL_Event ev;
            while( SDL_PollEvent( &ev ) )
            {
                switch( ev.type )
                {
                case SDL_QUIT:
                    running = false;
                    break;
                case SDL_WINDOWEVENT:
                    if( ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED )
                    {
                        std::cout << std::this_thread::get_id() << ": "<< ev.window.data1 << " " << ev.window.data2 << std::endl;
                    }
                    break;
                case SDL_USEREVENT:
                    if( ev.user.type == ResizingEvent )
                    {
                        std::cout << std::this_thread::get_id() << ": "<< reinterpret_cast< Sint32 >( ev.user.data1 ) << " " << reinterpret_cast< Sint32 >( ev.user.data2 ) << std::endl;
                    }
                    break;
                }
            }
        }
        return 0;
    }
    

    (Using SDL's release-2.0.10 tag)