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c#.netanimationxnamonogame

How to make one loop animation in monogame(xna)?


Update method at Animation class:

    public void Update(GameTime gameTime)
    {
        Timer += gameTime.ElapsedGameTime.Milliseconds;
        if (Timer > FrameTime){
            CurrentFrame++;
            if (CurrentFrame == TotalFrames)
            {
                CurrentFrame = 0;
                Done = true;
            }
            Timer = 0;
        }
    }

How to adapt this code to make animation single loop?


Solution

  • You're setting Done to true, which is good, but you forgot to use that variable to check again.
    So you should add a to your first if-statement if Done is false:

    if (Timer > FrameTime && Done == false) {