Before anything these are the links for the complete code:
Note: Code was fixed. See older versions to look up the incorrect code.
I've been trying to initialize a Vector (like in linear algebra) by referencing it in the arguments like this:
int buildNormalVector(double x, double y, double z, Vector **v)
{
(*v) = (Vector *)malloc(sizeof(Vector *));
(*v)->x = x;
(*v)->y = y;
(*v)->z = z;
(*v)->base = (Basis *)malloc(sizeof(Basis *));
buildSimpleVector(1, 0, 0, &((*v)->base->i));
buildSimpleVector(0, 1, 0, &((*v)->base->j));
buildSimpleVector(0, 0, 1, &((*v)->base->k));
return v;
}
Where the structure of a Vector
goes like this:
typedef struct Vector Vector;
typedef struct SimpleVector SimpleVector;
typedef struct Basis Basis;
struct Vector {
double x;
double y;
double z;
Basis *base;
};
struct Basis {
SimpleVector *i;
SimpleVector *j;
SimpleVector *k;
};
struct SimpleVector {
double x;
double y;
double z;
};
Note this line:
buildSimpleVector(1, 0, 0, &((*v)->base->i));
And here is how I initialize each SimpleVector
that will work as a basis:
int buildSimpleVector(double x, double y, double z, SimpleVector **v)
{
(*v) = (SimpleVector *)malloc(sizeof(SimpleVector *));
(*v)->x = x;
(*v)->y = y;
(*v)->z = z;
return 0;
}
I've been struggling to find the correct way to pass a reference to the i, j, k
vector basis of that vector. I've tried &(*((*v)->base)->k)
aswell but to me it is too confusing and it doesn't work. The example above works but only half of the time and gives a read access violation error at this line:
(*v) = (SimpleVector *)malloc(sizeof(SimpleVector *));
Sometimes the program goes through all tests, sometimes it doesn't (which is the strangest part of this issue).
I know for sure that to change the Vector *v
that was declared at main has to be passed by reference like Vector **v
and then I can do (*v) = malloc and change it..
to change the original one, and that the parentheses is needed due to operators precedence. So is the problem when I pass the reference of the SimpleVector
to build it or when I allocate the Vector
? Can I do something like this?
Vector *v;
buildNormalVector( 1, 2, 3, &v);
There are probably too many questions about structures, pointers and memory allocation, so if you know any good book to read or internet page that can explain all these concepts I would greatly appreciate it!
Edit:
I've been using Visual Studio 2017 to compile and run the program
You have a consistent problem with memory allocation:
(*v) = (Vector *)malloc(sizeof(Vector *));
(*v)->base = (Basis *)malloc(sizeof(Basis *));
(*v) = (SimpleVector *)malloc(sizeof(SimpleVector *));
The allocated memory is too small to hold your structures. Change it to:
(*v) = malloc(sizeof(Vector));
(*v)->base = malloc(sizeof(Basis));
(*v) = malloc(sizeof(SimpleVector));
Also, in your test you never release the allocated memory.
You should not return pointer as integer in:
int buildNormalVector(double x, double y, double z, Vector **v)
(*v) = (Vector *)malloc(sizeof(Vector *));
//
return v;
}
Wrong format "%d"
for double x, y, z
in
void displayVector(Vector *v)
{
printf("\nVector\n[%8.2lf i ]\n[%8.2lf j ]\n[%8.2lf k ]", v->x, v->y, v->z);
printf("\nBase\n[%d, %d, %d], [%d, %d, %d], [%d, %d, %d]\n",
v->base->i->x, v->base->i->y, v->base->i->z,
v->base->j->x, v->base->j->y, v->base->j->z,
v->base->k->x, v->base->k->y, v->base->k->z);
}