Client Application sends two (ushort) numbers via QTcpSocket to the server:
ushort MessageId = 4;
ushort MessageSize = 0;
socket->write((const char*) &MessageId, sizeof(ushort));
socket->write((const char*) &MessageSize, sizeof(ushort));
socket->waitForBytesWritten();
Server Application receives the 4 bytes long message and puts it into a QByteArray buffer then decodes the numbers:
int bytes = socket->bytesAvailable();
QByteArray buffer = socket->read(bytes)
const char * messageIdBytes = buffer.mid(0, 2);
ushort messageId = (ushort)(*messageIdBytes);
const char * messageSizeBytes = buffer.mid(2, 4);
ushort messageSize = (ushort)(*messageSizeBytes );
qDebug() << QString("MessageId Bits: [%1], Value: [%2].").arg(QString::number(messageId, 2), QString::number(messageId));
qDebug() << QString("MessageSize Bits: [%1], Value: [%2].").arg(QString::number(messageSize, 2), QString::number(messageSize));
This gives the following server output: (I added the spaces for readability)
MessageId Bits: [1111 1111 1101 1101], Value: [65501].
MessageSize Bits: [1111 1111 1101 1101], Value: [65501].
Any idea what I'm doing wrong?
Sending raw numbers is never a good idea. Reasons for why this could be going wrong are:
Best practice in Qt is to use QDataStream
to send and receive data:
Client code:
QDataStream stream(socket);
stream << MessageId << MessageSize;
Server code:
QDataStream stream(socket);
ushort MessageId, MessageSize;
stream.startTransaction();
stream >> MessageId >> MessageSize;
if(stream.commitTransaction())
qDebug() << "Worked:" << MessageId << MessageSize;
else
qDebug() << "Error:" << stream.status();
You can read more about QDataStream and read transactions at the Documentation