I want to print held
when I touch only the gameObject
public GameObject Gameobject;
void Update () {
if (Input.GetButton("Fire1"))
{
print("held");
}
}
So this code prints held
when I even touch outside the gameobject
.I added the script to the gameobject
.The answer must work on android too.
There is event called OnMouseOver()
void OnMouseOver()
{
if (Input.GetAxis("Fire1"))
{
print("held");
}
}
For Android is different, here you have a link:
http://answers.unity3d.com/questions/610440/on-touch-event-on-game-object-on-android-2d.html
They explain how to get the position of the touch and shoot a ray to know if it impacts your object.