Ok, so I'm making an online FPS in Unity and I was scripting that Photon Networking Script to connect and spawn the player and I keep getting these two errors:
Assets/Resources/GameManager.cs(64,23): error CS1502: The best overloaded method match for `PhotonNetwork.Instantiate(string, UnityEngine.Vector3, UnityEngine.Quaternion, int)' has some invalid arguments
Assets/Resources/GameManager.cs(64,23): error CS1503: Argument `#1' cannot convert `UnityEngine.Transform' expression to type `string'
Here is where the error is in my code:
// When Connected [Photon Callback]
void OnJoinedRoom()
{
PhotonNetwork.Instantiate(playerPrefab, transform.position, Quaternion.identity, 0);
}
//In Game: Disconnect from room.
void InGameGUI()
{
if (GUILayout.Button("Leave Game"))
PhotonNetwork.LeaveRoom();
}
And I did reference the Transform at the top:
public Transform playerPrefab;
Any ideas on what I did wrong and how I could fix it. Please help!
PhotonNetwork.Instantiate
requires a string
, not a Transform
object as it's first parameter. (I do believe this was changed from a Transform
object a while ago). Simply name the prefab that you want to instantiate (which must be in the Resources
folder).