How can I add a small video sequence to another video using OpenCV?
To elaborate, let's say I have a video playing which is to be interactive where let's say the user viewing the video gestures something and a short sequence plays at the bottom or at the corner of the existing video.
For each frame, you need to copy an image with the content you need inside the video frame. The steps are:
For each frame
This small snippet will show a random noise overlay window on bottom right of the camera feed:
#include <opencv2/opencv.hpp>
using namespace cv;
using namespace std;
int main()
{
// Video capture frame
Mat3b frame;
// Overlay frame
Mat3b overlayFrame(100, 200);
// Init VideoCapture
VideoCapture cap(0);
// check if we succeeded
if (!cap.isOpened()) {
cerr << "ERROR! Unable to open camera\n";
return -1;
}
// Get video size
int w = cap.get(CAP_PROP_FRAME_WIDTH);
int h = cap.get(CAP_PROP_FRAME_HEIGHT);
// Define where the show the overlay frame
Rect roi(w - overlayFrame.cols, h - overlayFrame.rows, overlayFrame.cols, overlayFrame.rows);
//--- GRAB AND WRITE LOOP
cout << "Start grabbing" << endl
<< "Press any key to terminate" << endl;
for (;;)
{
// wait for a new frame from camera and store it into 'frame'
cap.read(frame);
// Fill overlayFrame with something meaningful (here random noise)
randu(overlayFrame, Scalar(0, 0, 0), Scalar(256, 256, 256));
// Overlay
overlayFrame.copyTo(frame(roi));
// check if we succeeded
if (frame.empty()) {
cerr << "ERROR! blank frame grabbed\n";
break;
}
// show live and wait for a key with timeout long enough to show images
imshow("Live", frame);
if (waitKey(5) >= 0)
break;
}
// the camera will be deinitialized automatically in VideoCapture destructor
return 0;
}