I'm attempting to render a parametric Bezier curve in Direct 2D without any third-party libraries. Is it possible to do this without making a polyline approximation, and if so, how?
Thanks!
If you must, you can try to analytically rasterise curves (this includes polynomial curves such as bezier or even algebraic curves).
Here are some pointers. http://www.josiahmanson.com/research/wavelet_rasterization/wavelet_rasterization.pdf http://faculty.cs.tamu.edu/schaefer/research/scanline.pdf