When I build a new wall using Creep.build()
, it creates wall with 1 hit point. Now I am trying to create a creep which repairs these newly constructed walls. But I am not able to figure a good way to list and iterate on these wall objects.
Game.structures
doesn't contain these since walls doesn't belong to a player. The only approach I could find was Game.getObjectById(objectId)
where id is copy pasted from my game' ui
(right panel).
var repairit = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return ((structure.hits < 5000) && (structure.hits > 0))
}
});
this repairs everything in a room, I'll give you a hint towards walls
structure.structureType == STRUCTURE_WALL