I tried to write a code that prevents 2 creeps (harvester) from going to the same destination and binds them to that destination until its full.
on line 55 I get an error which is understandable
55: creep.memory.targetID = targets[checkTarget].id; for a reason that I am not seeing targets[checkTarget] is null
Can anyone tell me what i am doing wrong?
var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
if (!creep.memory.targetID) creep.memory.targetID = "not given";
console.log(creep.memory.targetID);
if (creep.carry.energy < creep.carryCapacity) {
var nearestSource = creep.pos.findClosestByPath(FIND_SOURCES_ACTIVE);
if (creep.harvest(nearestSource) == ERR_NOT_IN_RANGE) {
creep.moveTo(nearestSource, {
visualizePathStyle: {
stroke: '#ffaa00'
}
});
}
} else {
if (creep.memory.targetID != "not given") {
console.log("should not be not given");
if (Game.getObjectById(creep.memory.targetID).hits == Game.getObjectById(creep.memory.targetID).hitsMax) {
creep.memory.targetID = "not given";
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_SPAWN ||
structure.structureType == STRUCTURE_EXTENSION ||
structure.structureType == STRUCTURE_TOWER) && structure.energy < structure.energyCapacity;
}
});
} else {
if (creep.transfer(Game.getObjectById(creep.memory.targetID), RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Game.getObjectById(creep.memory.targetID), {
visualizePathStyle: {
stroke: '#ffffff'
}
});
}
}
} else {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_SPAWN ||
structure.structureType == STRUCTURE_EXTENSION ||
structure.structureType == STRUCTURE_TOWER) && structure.energy < structure.energyCapacity;
}
});
console.log(targets);
for (var checkTarget in targets) {
console.log(checkTarget);
console.log(targets[checkTarget]);
for (var name in Game.creeps) {
if (targets[checkTarget] = Game.getObjectById(Game.creeps[name].memory.targetID)) {
var fail = true;
break;
}
var fail = false;
}
if (fail == true) continue;
console.log(Game.getObjectById(targets[checkTarget]));
creep.memory.targetID = targets[checkTarget].id;
break;
}
}
}
}
};
module.exports = roleHarvester;
Something wrong in the following if
condition:
for(var name in Game.creeps) {
if(targets[checkTarget] = Game.getObjectById(Game.creeps[name].memory.targetID)){
Probably you mean ==
?