I'm trying to set inventory filters for my container structures. I'm not sure how to write to a structures memory.
there only exists one Memory object "Memory"
if you have a room, for example, room.memory is just a shorthand for
Memory.rooms[roomName]
in the same way, you could create your own memory for containers like this:
let container = myContainer
if (!Memory.objects) Memory.objects = { } // init memory
if !(container.id in Memory.objects) Memory.objects[container.id] = { }
let containerMemory = Memory.objects[container.id]