I have tried Game.STRUCTURE_EXTENSION.length
and Game.STRUCTURES.E.length
, but these either cause an error, or are undefined - even though I have extensions.
Is there a global variable for extensions, or is there some way to find the number of extensions through a loop. Because i need my spawn to know how many extensions there are to determine what to spawn.
STRUCTURE_EXTENSION
is just a number constant, not an array.
In order to calculate the total number of extensions in a room where your spawn is located you can do the following:
var extensions = Game.spawns.Spawn1.room.find(FIND_MY_STRUCTURES, {
filter: { structureType: STRUCTURE_EXTENSION }
});
console.log(extensions.length);
See Room.find
method in documentaion.