I have a problem with using Key event: there is example in documentation:
void OnChar(wxKeyEvent& event, double moveSpeed)
{
wxChar uc = event.GetUnicodeKey();
if ( uc != WXK_NONE )
{
...
}
else // No Unicode equivalent.
{
// It's a special key, deal with all the known ones:
switch ( event.GetKeyCode() )
{
case WXK_LEFT:
case WXK_RIGHT:
break;
case WXK_F1:
break;
}
}
but what if i have to use keyboards event in different function ? I know that in other library you can simply use:
if (keyDown(SDLK_DOWN))
{
//code
}
but how can I use that in wxwidgets ?
You can use wxGetKeyStats() function if you really need to, but usually you definitely want to react to keyboard events instead of checking for the key state.