I am new to MonoGame and C#, and I want to initialise e.g. 100 instances of 1 object (Wheel). I have thought about using a for-loop
, but I don't know how to go further and actually make those 100 instances.
Do I have to make an array of objects? Or can I just create e.g. Wheel1 wheel = new Wheel();
?
This is the code I have already:
protected override void Initialize()
{
// TODO: Add your initialization logic here
_wheel = new Wheel();
_wheel.Position = new Vector2(100, 100);
_wheel.Scale = 0.3f;
base.Initialize();
}
Can you use a list? You may need to include this:
using System.Collections.Generic;
//Somewhere in the class
List<Wheel> myWheels = new List<Wheel>();
// In your method
var _wheel = new Wheel();
// Set your properties
myWheels.Add(_wheel);
//Then when needed, you can loop like this:
foreach(var wheel in myWheels)
{
// do something with wheel...
}
I don't do XNA, but this is fairly common in C#.