I want an image to be drawn when the space key is pressed. This is my code:
void drawImage()
{
rect.x = 100;
rect.y = 100;
SDL_Surface *image = IMG_Load("image.png");
SDL_BlitSurface(image, NULL, screen, &rect);
}
Here is it called:
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
gameRunning = false;
}
if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_SPACE)
{
drawImage();
}
}
}
The image isn't drawn when I press the space key. What is wrong?
Flip the screen buffers (SDL_Surfaces).