In the following lines of code, I need to adjust the pointer pm
by an offset in bytes in one of its fields. Is there an better/easier way to do this, than incessantly casting back and forth from char *
and PartitionMap *
such that the pointer arithmetic still works out?
PartitionMap *pm(reinterpret_cast<PartitionMap *>(partitionMaps));
for ( ; index > 0 ; --index)
{
pm = (PartitionMap *)(((char *)pm) + pm->partitionMapLength);
}
return pm;
For those that can't grok from the code, it's looping through variable length descriptors in a buffer that inherit from PartitionMap
.
Also for those concerned, partitionMapLength always returns lengths that are supported by the system this runs on. The data I'm traversing conforms to the UDF specification.
I often use these templates for this:
template<typename T>
T *add_pointer(T *p, unsigned int n) {
return reinterpret_cast<T *>(reinterpret_cast<char *>(p) + n);
}
template<typename T>
const T *add_pointer(const T *p, unsigned int n) {
return reinterpret_cast<const T *>(reinterpret_cast<const char *>(p) + n);
}
They maintain the type, but add single bytes to them, for example:
T *x = add_pointer(x, 1); // increments x by one byte, regardless of the type of x