My calculations seem to be moving the image around more than scaling it. Not quite sure where I'm going wrong. I thought I followed the other post on here correctly but it's not quite right.
int xPos = ev.xbutton.x;
int yPos = ev.xbutton.y;
double xCenter = (double) ((double) ((double) xPos / X_RESN) * (rmax - rmin)) + rmin;
double yCenter = (double) ((double) ((double) yPos / Y_RESN) * (imax - imin)) + imin;
double pixelFactors[4];
if(ev.xbutton.button == 1) //Left click, zoom in
{
rmin = (double) xCenter + (rmin + 0.3);
rmax = (double) xCenter + (rmax - 0.3);
imin = (double) yCenter + (imin + 0.3);
imax = (double) yCenter + (imax - 0.3);
}
else if(ev.xbutton.button == 3) //Right click, zoom out
{
rmin = -2;
rmax = 2;
imin = -2;
imax = 2;
}
You wrote:
rmin = (double) xCenter + (rmin + 0.3);
rmax = (double) xCenter + (rmax - 0.3);
imin = (double) yCenter + (imin + 0.3);
imax = (double) yCenter + (imax - 0.3);
Shouldn't there be some multiplication in there? Perhaps more like:
rmin = (double) xCenter + (rmin * 0.3);
rmax = (double) xCenter + (rmax * 0.3);
imin = (double) yCenter + (imin * 0.3);
imax = (double) yCenter + (imax * 0.3);
If you just want the mins and maxes to be closer, with xCenter and yCenter defining the middle of the image in complex-plane coordinates (ie. not pixel coordinates), I think this might be closer to what you want.
double rspan = rmax - rmin;
double ispan = imax - imin;
rmin = xCenter - (rspan * 0.3);
rmax = xCenter + (rspan * 0.3);
imin = yCenter - (rspan * 0.3);
imax = yCenter + (rspan * 0.3);
Note the casts are no longer necessary.