I am very interested in CG. However, it might be time consuming to write a program based on OpenSceneGraph .So, I was wondering of writing a plugin for Maya and use the strong rendering of Maya to apply my algorithm.
I have downloaded the student version of Maya. However, still not sure:
Thanks a lot
Yes, for plugins you need a id range if you wish to share them. Its not really easy tough. Maya has a really deep hardcore philosophy, if you try to use Maya the wrong way it will totally freak at you. After that point everything you do will be a serious uphill battle.
Meshing. Depends a bit on what meshing stage in Maya your talking about? The one used by the view port? Sure, not really a stroll in the park. The one used by mentalray, perhaps, not sure, tough you can always emit the result.
Docking widget, sure no problem.