Im trying to understand a bit more about the workings of bitfields.
Given the following code: And assuming int is 32 bits
#include <stdio.h>
int main()
{
struct byte
{
int one:1;
};
struct byte var = {3};
printf("%d\n", var.one);
printf("%#x\n", var);
return 0;
}
The output I get is:
-1 0x1
However I was expecting to see:
-1 0x3
Since
struct byte var = {3};
is assigning the value 3 to the 4 bytes of int, isn't it?
From the output I actually get it appears as if the above code line tries to store the value 3 into the 1 bit field hence printing 0x1
as the second output line.
So my question would be:
How does these initializations and assignments on whole structures work?
Also, why are the {}
necessary?
int one:1;
With this, you declare an int with only one bit which is used for the sign
bit. So you see -1
.
If you want to store 3 (011), then you need to have 2 (data) +1(sign) bits in total. So, it should be:
struct byte
{
int one:3;
};
Or use an unsigned int.
struct byte
{
unsigned int one:2;
};