Below given program prints x = 10 y = 0
#include<iostream>
using namespace std;
class Test
{
private:
int x;
int y;
public:
Test (int x = 0, int y = 0) { this->x = x; this->y = y; }
Test setX(int a) { x = a; return *this; }
Test setY(int b) { y = b; return *this; }
void print() { cout << "x = " << x << " y = " << y << endl; }
};
int main()
{
Test obj1;
obj1.setX(10).setY(20);
obj1.print();
return 0;
}
but if we replace
Test setX(int a) { x = a; return *this; }
Test setY(int b) { y = b; return *this; }
with
Test &setX(int a) { x = a; return *this; }
Test &setY(int b) { y = b; return *this; }
output is x = 10 y = 20 Can anyone explain why this is happening?
When you return a plain object rather than a reference, you're returning a copy of the object on which you called the method. setY
acts on that copy (which is a temporary), then the copy is destructed.
When you return a reference, all the calls operate on the same object, so you get the behavior you're looking for.