I am in the final stages of porting some code into my framework.
The latest problem is very similar to this one I posted recently ( Strange "The type arguments for method cannot be inferred from the usage." ), whereby text enclosed in '<' and '>' in the listing I am porting code is missing.
The latest offending line is:
using (var resource = SlimDX.Direct3D11.Resource.FromSwapChain(swapChain, 0))
renderTarget = new SlimDX.Direct3D11.RenderTargetView(graphics, resource);
I get the following error from the compiler:
The type arguments for method 'SlimDX.Direct3D10.Device.OpenSharedResource(System.IntPtr)' cannot be inferred from the usage. Try specifying the type arguments explicitly.
I tried to fix this myself by changing my code to:
using (var resource = SlimDX.Direct3D11.Resource.FromSwapChain<SlimDX.Direct3D11.Resource>(swapChain, 0))
renderTarget = new SlimDX.Direct3D11.RenderTargetView(graphics, resource);
... but now I get an even stranger run-time error:
"Error: Method 'SlimDX.Direct3D11.Resource.FromPointerReflectionThunk' not found."
Initial research indicates I might have stumbled into something which is way above my head: http://www.gamedev.net/topic/542095-slimdx-need-help-from-nativemanaged-interop-expert/
All I am trying to do is port this code into my framework: http://www.aaronblog.us/?p=36 ... which is all about drawing text in SlimDX with DX11.
At some point I hope to have figured out how to genericise this code into my framework. It is heavy going though.
I'm using SlimDX SDK (January 2012).
Look at the last post in the gamedev.net thread you referenced -- it says that you can fix the problem by specifying the type argument as Texture2D
.
So you might try:
using (var resource = SlimDX.Direct3D11.Resource.FromSwapChain<Texture2D>(swapChain, 0))
renderTarget = new SlimDX.Direct3D11.RenderTargetView(graphics, resource);