Search code examples
c++v8embedded-v8

Calling a v8 javascript function from c++ with an argument


I am working with c++ and v8, and have run into the following challenge: I want to be able to define a function in javascript using v8, then call the function later on through c++. Additionally, I want to be able to pass an argument to the javascript function from c++. I think the following sample source code would explain it best. Check towards the end of the sample code to see what I am trying to accomplish.

#include <v8.h>
#include <iostream>
#include <string>
#include <array>

using namespace v8;

int main(int argc, char* argv[]) {

    // Create a stack-allocated handle scope.
    HandleScope handle_scope;

    // Create a new context.
    Persistent<Context> context = Context::New();
    Context::Scope context_scope(context);
    Handle<String> source;
    Handle<Script> script;
    Handle<Value> result;

    // Create a string containing the JavaScript source code.
    source = String::New("function test_function(test_arg) { var match = 0;if(test_arg[0] == test_arg[1]) { match = 1; }");

    // Compile the source code.
    script = Script::Compile(source);

    // What I want to be able to do (this part isn't valid code..
    // it just represents what I would like to do.
    // An array is defined in c++ called pass_arg,
    // then passed to the javascript function test_function() as an argument
    std::array< std::string, 2 > pass_arg = {"value1", "value2"};
    int result = script->callFunction("test_function", pass_arg);

}

Any tips?

UPDATE:

Based on the advice given, I have been able to put together the following code. It has been tested and works:

#include <v8.h>
#include <iostream>
#include <string>

using namespace v8;

int main(int argc, char* argv[]) {

// Create a stack-allocated handle scope.
HandleScope handle_scope;

// Create a new context.
Persistent<Context> context = Context::New();

//context->AllowCodeGenerationFromStrings(true);

// Enter the created context for compiling and
// running the hello world script.
Context::Scope context_scope(context);
Handle<String> source;
Handle<Script> script;
Handle<Value> result;


// Create a string containing the JavaScript source code.
source = String::New("function test_function() { var match = 0;if(arguments[0] == arguments[1]) { match = 1; } return match; }");

// Compile the source code.
script = Script::Compile(source);

// Run the script to get the result.
result = script->Run();
// Dispose the persistent context.
context.Dispose();

// Convert the result to an ASCII string and print it.
//String::AsciiValue ascii(result);
//printf("%s\n", *ascii);

Handle<v8::Object> global = context->Global();
Handle<v8::Value> value = global->Get(String::New("test_function"));
Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(value);
Handle<Value> args[2];
Handle<Value> js_result;
int final_result;

args[0] = v8::String::New("1");
args[1] = v8::String::New("1");

js_result = func->Call(global, 2, args);
String::AsciiValue ascii(js_result);

final_result = atoi(*ascii);

if(final_result == 1) {

    std::cout << "Matched\n";

} else {

    std::cout << "NOT Matched\n";

}

return 0;

}

Solution

  • I haven't tested this, but it's possible that something like this will work:

    // ...define and compile "test_function"
    
    Handle<v8::Object> global = context->Global();
    Handle<v8::Value> value = global->Get(String::New("test_function")); 
    
    if (value->IsFunction()) {
        Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(value);
        Handle<Value> args[2];
        args[0] = v8::String::New("value1");
        args[1] = v8::String::New("value2");
    
        Handle<Value> js_result = func->Call(global, 2, args);
    
        if (js_result->IsInt32()) {
            int32_t result = js_result->ToInt32().Value();
            // do something with the result
        }
    }
    

    Edit:

    It looks like your javascript function expects a single argument (consisting of an array of two values), but it kinda looks like we're calling func by passing in two arguments.

    To test this hypothesis, you could change your javascript function to take two arguments and compare them, e.g.:

    function test_function(test_arg1, test_arg2) { 
      var match = 0; 
      if (test_arg1 == test_arg2) { 
        match = 1; 
      } else { 
        match = 0; 
      } 
      return match; 
    }