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XNA Distance Vector to HLSL float2...

cameraxnamonogamehlslpixel-shader

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Adding inputbox-like control to XNA game...

c#xna

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XNA Mediaplayer.Play() starts playing at different times across computers?...

xnamonogame

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Using LockBits/Marshal.Copy to convert from S.D.Bitmap to MonoGame Texture2D - Result is distorted...

c#imageimage-processingxnamonogame

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Velcro Physics: Collisions should rotate body, but not move it...

xna2dgame-physicsmonogamefarseer

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Trying to draw textured cube primitive in XNA with quads...

c#3dxnacube

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Cannot implement type with a collection initializer because it does not implement 'System.Collec...

c#arraysxnavertices

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2D Water Bump Mapping - Monogame...

xnamonogamehlslbump-mapping

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How can I find out if a string contains characters that cannot be resolved by this SpriteFont?...

c#androidiosxnamonogame

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XNA MathHelper.SmoothStep? How does it work?...

c#xnasmoothstep

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Model transparency depth issue in Visual Studio...

c#xnatransparency

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Automatic interior edges in bezier surfaces...

c#algorithmxnageometrybezier

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WPF audio manipulation...

wpfaudioxna

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How can I clone FileStream type?...

c#.netxnaclone

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How do I draw an overlapping game score on screen using multiple classes?...

c#xna

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XNA draw order issues...

c#xnarendering

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can't find references Microsoft.DirectX.AudioVideoPlayback and Microsoft.DirectX...

c#directxxna

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How can I split a long string so that it matches with a given rectangle?...

c#xna

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XNA's Vector2 class, property returns an error when attempting to change its value...

c#propertiesxnaaccessor

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Sharing Fields in Component-Based Game Design...

c#xna

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Sequence of transformations: Projective Texturing (HLSL)...

matrixxnatransformationhlsl

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Strange "fuzz" When Rendering Texture on Plane in XNA 4.0...

xna

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XNA Adding Craters (via GPU) with a "Burn" Effect...

xnaeffectstextures

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what is source rectangle in spritebatch.draw in xna...

xna

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Getting mouse position when scrolling right or left (Monogame), and choosing a unit from grid...

c#xnamonogame

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Issue with transparent texture on 3D primitive, XNA 4.0...

c#xnatextures

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Slant/Skew a Texture - Monogame...

matrixxnatexturesmonogamematrix-transform

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XNA - Render to a texture's alpha channel...

xnarenderingtexturesrender-to-texture

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Making parts of Texture2D transparent in XNA...

xnatexture2dxna-4.0

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Why is my GeoCoordinateWatcher.PositionChanged event not firing frequently?...

c#xnageolocation

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