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Using XNA to access GPGPU for image processing...


c#image-processingxnagpugpgpu

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How to draw every characters with spritefont in monogame...


c#fontsxnamonogamespritefont

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Cannot implicitly convert type 'System.Threading.Tasks.Task' to 'string'...


c#xamarinxna

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DrawPrimitives performance...


performancexna

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How to do leaderboards in Steamworks.NET?...


c#xnasteamleaderboardsteamworks-api

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Why do some sprites stop rendering when I zoom in using a translation matrix?...


c#xnamonogame

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XNA C# creating an Isometric view with 3D models...


c#3dxnaisometric

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C# State pattern and events...


c#eventsdesign-patternsxnastate-pattern

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How do I delete a GameComponent from Game.Components?...


xnaspritecollisionmonogame

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Two rectangles are not intersecting when I think they should...


c#xnamonogame

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Movement based on constant inconsistant...


c#xnamonogame

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Drawing Rectangles from a List...


c#xnamonogame

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Sphere reveals polygons when rendered with a texture...


3dxnadirect3dphong

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Memory leak when setting texture = new Texture2D(...)...


c#performancexnagarbage-collectionxna-4.0

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Microsoft Xna Texture2D and rotation...


c#rotationxnatexture2d

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Serializing an array of integers using XmlSerializer...


c#.netserializationxna

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XNA (Monogame) I need a short way for collisions...


c#xnacollisionmonogameintersect

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How can I create a counter that counts down to a given time and date?...


c#xamarin.androidxamarin.iosxna

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C# XNA - Start draw from bottom-center...


c#xna

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C# Making a game in picture box...


c#xnasdlpicturebox

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XNA Texturing issue...


c#xna

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System.IO.IOException: Sharing violation on path...


c#androidvisual-studioxnamonogame

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XNA - Make sprite unable to go out of borders...


c#xna

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Globalization or Localization for my XNA app?...


windows-phone-7localizationxnaglobalization

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XNA Distance Vector to HLSL float2...


cameraxnamonogamehlslpixel-shader

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Adding inputbox-like control to XNA game...


c#xna

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XNA Mediaplayer.Play() starts playing at different times across computers?...


xnamonogame

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Using LockBits/Marshal.Copy to convert from S.D.Bitmap to MonoGame Texture2D - Result is distorted...


c#imageimage-processingxnamonogame

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Velcro Physics: Collisions should rotate body, but not move it...


xna2dgame-physicsmonogamefarseer

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Trying to draw textured cube primitive in XNA with quads...


c#3dxnacube

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