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XNA Game Studio 4.0 does not show in installed templates...


c#visual-studio-2013xna

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Short Drop Shadows - Monogame/HLSL...


xnashadershadowmonogamehlsl

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Monogame. Level depth in various draw functions?...


c#xnadrawmonogame

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When to use multiple sprite batches in XNA?...


xna

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how to transform 4 points to an xna matrix...


c#matrixxnaaugmented-realityperspective

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What is the value of gameTime.ElapsedGameTime.TotalSeconds?...


c#xnamonomonodevelopmonogame

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Is it possible to run an XNA game without .NET or XNA installed?...


c#.netxna

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Collision Detection, Player with tiles of the map...


xnamonogame

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How to get display resolution (screen size)?...


c#xnamonogame

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How to add a animation to a Player?...


c#xnamonogame

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HLSL Multi-pass...


xnashaderhlsl

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How can I efficiently send objects in my game with client-server architecture...


c#network-programmingserverxnatcpclient

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Sprite stretches when displayed with SpriteBatch.Draw XNA Framework...


c#xna

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Custom Default Effect in Monogame Content Pipeline...


xnamonogame

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How to load Content dynamically?...


xmldynamicxna

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Making Collision Detection more efficient (C# XNA)...


c#.netxnacollision-detectiongame-physics

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XNA images appear clippy/blurry?...


c#imagexnamonogame

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HLSL: Returning an array of float4?...


c#c++xnahlsl

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How to scan all XNB files in Content Manager?...


c#xnagame-enginemonogame

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XNA - Missing Namespace for Video and VideoPlayer?...


c#namespacesxna

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Is there Vector3Int equivalentin XNA?...


xna

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XNA 4.0 change texture on key press...


c#xnatextures

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Finding Vector3 with ray and range...


vectorxnadistanceraytracing

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Ray intersection with 3D quads in XNA?...


c#xnaintersectreverseprojection

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XNA , Monogame ; Is there an alternative to XACT?...


audioxnadelaymonogamexact

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MonoGame / XNA Draw Polygon in Spritebatch...


c#xnamonogame

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List<T> Remove a Sprite...


c#collectionsxnasprite

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C#/XNA - Multiplication faster than Division?...


c#optimizationxnacompiler-optimization

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Improper SpriteBatch Rotation...


c#xnamonogamexna-4.0spritebatch

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Application Lifecycle for Xamarin.iOS...


c#iosxamarinxnamonogame

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