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Combining quaternions with different pivot point...

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Quaternion - Rotate To...

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Quaternion based rotation and pivot position...

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(Java) Converting a Quaternion into Radians (Or Degrees)?...

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C# Vector to Quaternion Rotation Issue...

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GLKit quaternion code not agreeing with matrix code?...

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Obtaining momentum quaternion from two quaternions and timestep...

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Problems converting axis angle to quaternion...

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Is there a name for the product of a matrix 'embedded' between another matrix and it transpo...

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Implementing a complex rotation-based camera...

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Matrix result converting to quaternion and back has values flipped?...

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glm::mix returning invalid quaternion...

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Quaternion to Euler angles algorithm - How to convert to 'Y = Up' and between handedness?...

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Weird Issue Quaternion Rotation in XNA Space Simulator...

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Create 3rd person camera position calculation with quaternions...

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How to calculate Azimuth & Elevation of objects relative to camera using cam quaternion ...?...

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Plotting quaternion in Matlab using "engine.h" from c++...

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Using quaternions in Augmented Reality sample code "pARk" from Apple...

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opengl matrix rotation quaternions...

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Quaternions and Transform Matrices...

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Animation time based on quaternion difference...

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Phase angle greater than 2pi and and less than -2pi is there meaning...

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Quaternion to rotation matrix - am I blind or just doing it wrong?...

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Find final world coordinates from model matrix or quaternion...

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How to use quaternion rotation in Three.js json scene...

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java 3D rotation with quaternions...

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XNA / C# - Making the Z component of a Quaternion a fixed angle value? Or is there another way?...

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Convert from bullet physics quaternion to angle to use with CATransform3DMakeRotation...

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Dividing up 3d angles into equal quantities...

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