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How to rotate set of objects represented by quaternion?...

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Standard Position of a Quaternion?...

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How to get projected angle from quaternion on a certain axis?...

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Why does my camera rotate around a point with this math?...

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Getting Euler Angles from a Quaternion in Matlab...

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Rotations with QQuaternion and QSlider...

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matrix/quaternion woes...

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OpenGL ArcBall rotation and animation using interpolation?...

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How can I calculate the rotation when using a quaternion camera?...

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Direction vector from Quaternion?...

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Rotating across 0 in OpenGL...

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Quaternion rotation opengl...

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Quaternions in CLAPACK or an Alternate C Style Quaternion Library...

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From quaternions to OpenGL rotations...

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Rotation with Quaternion not quite right...

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Rotating quaternions based on mouse movement (OpenGL and Java)...

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OpenGL camera with 3 vectors...

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Getting Object Direction in OGRE...

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Global Rotation...

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Quaternion rotation not working...

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Still seem to have a gimbal-lock using quaternions...

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Compute Altitude and Azimuth from CMAttitude using either Roll, pitch and Yaw or Quaternion or Rotat...

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OpenGL ES arcball transformation problem...

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Unity3D and Vector Maths - Slepr, Lerp, Quaternions...

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Overhead of using classes for matrix of algebraic structures in C++...

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How to get maya like rotations?...

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Traveling along the surface of a sphere using quaternions...

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Quaternion Cameras and projectile vectors...

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iPhone GLGravity example using quaternions...

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Wiimote orientation as a 3D vector...

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