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What's a quaternion rotation?...


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Rotation in local frame, expressed as quaternion...


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How to rotate a CannonJS RigidBody?...


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What's the geometry meaning of Quaternion multiplicatioin?...


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Translate Local quaternion rotation into global (gyro)...


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C + OpenGL quaternions...


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OpenGL - Camera Orbiting a Point with Quaternions...


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Why is my cube distorted?...


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Ambiguity in DCM to Quaternion conversion using the default Simulink library block...


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Panda3D: How to rotate object so that its X-axis points to a location in space?...


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Determine position in front of quaternion with GLM?...


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Calculate Quaternion Inverse...


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Computing Vector from Quaternion works, computing Quaternion from Vector does not...


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Quaternion difference between real world objects -> Unity...


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Turn a mesh based on its local coordinates...


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DirectX - Matrix to Quaternion...


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Three.js How to use quaternion to rotate camera (part 2)...


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Quaternion and axis of rotation...


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3D object is rotating along all three axes when only X-Y rotation is desired...


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"Looking At" an object with a Quaternion...


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Apply Quaternion to Camera in libGDX...


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where can I find detailed resource on object state prediction for using with dead reckoning?...


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Converting Global Hierarchical Rotations to Local and back...


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How to compute opposite view from a quaternion rotation?...


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Quaternion Component Interpolation...


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Virtual trackball implementation...


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Quaternions, rotate a model and align with a direction...


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Combining quaternions with different pivot point...


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Quaternion - Rotate To...


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Quaternion based rotation and pivot position...


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