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Correct rotation with Quaternion...

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how to rotate a btCollisionShape...

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How does this Quaternion rotation code work?...

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Derivative of the norm of a Quaternion in Mathematica...

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Combining multiple transformations in Eigen into one transformation matrix...

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Arcball Rotation with Quaternions (using iOS GLKit)...

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Quaternions still have gimbal lock...

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How to obtain quaternion from rotation matrix in Android?...

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How to multiply two quaternions with minimal instructions?...

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iOS OpenGL ES 2.0 GLKit GLKMatrix4 Rotate after Touches Ended...

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Adding 3D Vector to Quaternion...

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Retrieve quaternion angle around absolute world axis...

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XMMATRIX Decompose does not give correct scale, rotation and translation...

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iOS OpenGL ES 2.0 Quaternions Rotation with Momentum after Swipe...

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OpenGL cube rotation using quaternions...

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XNA equivalency of unity function Transform.InverseTransformDirection...

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Adding an euler angle to a Quaternion...

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Clamping the dot product in a Slerp for Quaternion...

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Android OpenGL 3x3 Matrix to Quaternion...

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Direction of rotation in GLM matrix, using quaternions...

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Using quaternions to rotate a vector around an axis expressed originally in Euler angles...

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How to derive "standard" rotations from three.js when using quaternions?...

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Small Quaternion camera bug? (rotates slightly on Z axis)...

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Attitude change - angles and axis issue - quaternion math...

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Can a quaternion represent more than 360 degrees of rotation?...

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