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From rotation as quaternion to degrees (0 - 360°)...

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Quaterion first person style camera...

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Quaternion from 6 vectors (rotating one coordinate system into another)...

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User controlled Quaternion Slerp?...

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in python how do I decompose a rotation matrix to a quaternion? (preferrably using the euclid librar...

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C# and XNA -- How to make 3d model follow another 3d model using lerp...

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How to set rotation of object 90 degrees along world x-axis?...

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Quaternion to Rotation Matrix, incorrect values using Eigen Library...

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Offset Euler Angles using rotation matrix...

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Project Tango Point Cloud Translations and Rotations...

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C# and XNA rotate an object around another object keeping the offset (or HOW TO SKIN A RANDOM POINT ...

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Untiy Make an object rotate along axis its moving on...

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How to avoid camera jumps during/after Tween/animation?...

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rotating a quaternion on 1 axis?...

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Find Forward Vector Based on Camera Location...

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3D-Rotation of a Rectangular Prism...

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Quaternion rotation in three.js going haywire when rotating past about 90°...

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Rotate an object around a rotating object?...

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Which method should I use to determine the similarity of 2D, 3D and 4D (quaternions) vectors?...

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Rotate Camera With Quaternions...

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Quaternion To Direction Vector...

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rotate Object towards another in Unity3D...

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How to properly clamp 360 degrees overlap?...

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Mapping outside quaternions to Unity...

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Direction vector to a rotation (three.js)...

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