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Getting initial quaternion for a rigid body...

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Rotate Point3D around Unit Vector...

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Does Euler angles -> quaternion -> Euler angles always result in an equivalent rotation?...

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Rotation matrix to quaternion equivalence...

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Normals rotates wrong way when object is rotated...

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Quaternion Components to Float (Eigen)...

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Rotation around the origin...

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Madgwick IMU algorithm simulate on iphone...

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Using Quaternions for OpenGL Rotations...

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Rotate quaternion on all 3 axis from axis angle in GLM...

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Find relative position of axes of cube after rotation...

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continuos smooth incremental rotation of a node (camera)...

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Make an object rotate according to mouse movement. [UNITY C#]...

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Quaternion to EulerXYZ, how to differentiate the negative and positive quaternion...

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Custom C++ Quaternion Rotation Not Working Correctly...

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rotation matrix to quaternion (and back) what is wrong?...

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Is there a way to convert a quaternion to angles?...

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Applying a "Spread" value to an XMFLOAT4X4...

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Unable to create relative Quaternion in Unity3D...

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Keep a relative position using quaternion orientation...

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Fast Quaternion-Vector Multiplication with other Transformation Matrices...

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Kalman filter - quaternions - angle sensor...

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Quaternion Rotation Between Two Sets of Vectors...

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Difference Between Combining Quaternion Rotations and Rotation Matrices...

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How to rotate objects in OpenGL relative to local or global axes...

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famo.us quaternion rotation around z axis...

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Rotate a quaternion by Euler angles input...

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