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Check if the camera is focused on a sprite...

unity-game-enginequaternionsspherical-coordinate

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How to check whether an orientation of a rigid body has approached a target orientation...

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Apply rotation around axis defined by touched point...

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Controling OpenSceneGraph camera with Cartesian coordinates and Euler angles...

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Magnitude of rotation between two quaternions...

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Keeping Rotation of one Axis and aligning others to Parent...

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Invalid results when multiplying quaternions and no idea why...

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Read specific values from quaternion...

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THREE.js rotation copy is not working...

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3D: avoid pinching at poles when creating sphere from polar coordinates...

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Eigen::Quaternionf, how can I access the values?...

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Quaternions in Three.Js - Clamp object to landscape...

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Quaternions' adding, subtracting and division operations on 3d models...

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Switch axes and handedness of a quaternion?...

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Find the rotational difference between two quaternions to calibrate two coordinate systems...

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How to multiply two quaternions by python or numpy...

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Avoiding Circular Dependencies in Class Definitions in C++...

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Transforming Quaternion to Camera rotation matrix - OpenCV...

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Individual components of a quaternion?...

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Project Tango: Determine whether an IntersectionPointPlaneModelPair is aligned with Gravity...

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How to calculate the signed angle between 2 vectors with a given axis normal in 3D?...

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How to compute the inverse orthogonal projection of a point in the viewing plane onto a plane in the...

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How to understand initial reference frame of iOS 8 device attitude?...

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Camera rotation within a prefab...

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Flight Simulator Camera...

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Angle between two 3D vectors in 3D rotated by a quaternion...

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how do you prevent gimbal lock using glm quat...

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Quaternion FFT using 1D FFT in C++...

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Issue with limiting the rotation of an object on Z-Axis...

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