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Acceleration logic with Vector3...


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Can't show facebook ad with RoboVM from MobiDevelop in Libgdx project...


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libGDX - Using different InputProcessors for different screens?...


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Inconsistent (flickering) mouse coordinates in InputListener.touchDragged...


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Multiple Raycasting for line of sight...


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LibGDX text not rendering properly on larger screens...


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Creating an Android save file on the local storage of the device?...


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Error trying to get a pixmap from a texture (libGDX)...


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LWJGL Application" java.lang.NullPointerException...


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collision detection and scoring is not working properly...


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Using a shader on part of the screen libGDX...


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Forcelink classes using intel moe (java to ios)?...


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ProGuard SimException...


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libgdx game crash: "A L lib: (EE) alc_cleanup: 1 device not closed" on Desktop and "F...


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libGDX font being drawn out of the viewport...


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Kryonet connection ID limit?...


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Drawing squares that attach to adjacent squares libgdx...


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Wait Facebook Callback result to return result...


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Orientation always result to portrait (Motion Controls in libgdx)...


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LibGDX - Actors on top of each other, avoid two draw calls...


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libgdx click area above target...


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Using box2d with libgdx on Ubuntu and I've been following tutorials online. Gravity doesn't ...


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libgdx touchDown called just once...


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How to handle null compare method arguments in Comparator?...


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Set color per sprite using SpriteBatch and vertex color?...


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Is it possible in LibGDX's `scene2d` API to have the same Actor instance in multiple Stages?...


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Particle Effect Changing Color at runtime...


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Libgdx Android: method onStart() not called after onCreate()...


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assets folder missing in LibGDX project...


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