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Getting coordinates of mouse and sprite on Libgdx...


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why windows are duplicated on my screen when I set position of window at runtime ? (LIBGDX)...


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LibGDX - scaling animations...


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LibGDX boilerplate code NullPointerException...


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Error:(2, 0) Plugin with id 'jetty' not found...


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How to name iOS launch icons for a universal app?...


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Libgdx: AssetManager not loading assets...


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How to check intersection between rectangle and TextureRegion LibGDX?...


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Catching BACK key event not working while in Edit Mode (TextField = Libgdx)...


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I am trying to create a pause screen ontop of my playscreen (where the user plays the game)...


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libGDX ApplicationListener not found...


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LibGDX InputProcessor Documentation...


javalibgdxpollingeventhandler

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Confused about Inputlistener LIBGDX...


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LibGDX SerializationException caused by Field not found...


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How to pass data with JavaScript to LibGDX?...


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how to maintain the appearance of the tiled map when I change the resolution in libGDX...


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Sound file runs fine on Desktop with LibGDX, but crashes on android device...


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Libgdx: library not showing up on autocomplete even after successful build?...


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LibGDX float with camera position causing black lines with Tiled map...


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Adding music into LibGDX isn't working. Get an error saying that newMusic isn't a method Has...


javalibgdx

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When trying to create multiple screens in Libgdx when using Java I get a com.mygdx.game.MyGdxGame ca...


javalibgdx

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Detect collision with lines and limit movement...


javalibgdx2dcollision-detection

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How to get b2box body and a sprite to rotate at same speed?...


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How can I pick almost random questions from a list depending on which level you are on?...


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hierarchical actors in libgdx. howto design...


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Java ConcurrentModificationException with abstract super class...


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How to select a tile in grid and change its color...


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Can not stop render previos Screen1() after setScreen(new Screen2());...


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LibGDX, GDX.files.internal() File not found...


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How to detect when device is oriented upside-down in libGDX...


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