I want to scale my sprite when I hover the mouse above it, but I can't find a way to do it. Maybe it is a problem with my drawing using the same sprite?
Here is my code:
Texture t = new Texture("sprite.png");
Sprite s = new Sprite(t);
Spritebatch batch = new Spritebatch();
batch.begin()
positionX=(1366)/4 * 3;
positionY =525;
for(int i=0;i<3;i++){
for (int i=0;i<3;i++){
batch.draw(s,positionX-50,positionY-160,125,125);
positionY-=110;
}
batch.end();
There's three sprites drawed on that for loop, I want to scale only the sprite where I hover my mouse.
You can scale your sprite by using s.setSize(scale * s.getWidth(), scale * s.getHeight())
I would not recommend using batch.draw for a sprite.
I would use s.setPosition(x, y)
and then s.draw(batch)
which uses the sprite's set position and size
You can find out if your mouse is over the sprite with the following
if(Gdx.input.getX() > s.getX() && Gdx.input.getX() < s.getX + s.getWidth() &&
Gdx.input.getY() > s.getY() && Gdx.input.getY() < s.getY + s.getHeight())
And call resizing code from there