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Shader - Calculate depth relative to Object...


opengldirectxglslshaderhlsl

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Custom HLSL shader making weird patterns across icosphere...


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SharpDX D3D11 VertexElement Format Mismatch?...


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Normal map from height map...


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Blur on Windows Phone 8 too slow...


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issues converting HLSL shader to shaderLab...


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How to define a function-like macro with D3DCompile() from C++?...


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Shadow Mapping Issue with DirectX9 and HLSL...


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Method to fix the video-projector deformation with GLSL/HLSL full-screen shader...


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How do you find the Y position of a point between four vertices? HLSL...


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DirectX 11 Compiling individual HLSL files (without effects)...


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Whats Wrong With This HLSL Shader ?...


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glsl vector*matrix different to hlsl...


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Multiple objects, different behavior...


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unity3d shaders level of detail...


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HLSL correct pixel position in deferred shading...


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Convolution filter outputs wrong color values...


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HLSL/GLSL Find range for integer...


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HLSL Pixel Shader - Change Image Color For Specific Hue...


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FXC error "maximum temp register index exceeded"...


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How do constant shaders need to be padded in order to avoid a E_INVALIDARG?...


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What is the "secondary data" passed to D3DCompile2?...


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Shaders ambient occlusion for a voxel engine...


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Textured quad rendering in pixel stripes...


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Unexpected sizes of arrays in a HLSL Constant Buffer...


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How to draw a border at the side of the triangle...


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Set uniform color to pixel shader...


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Mul function in HLSL: Which one should be the first parameter? the Vector or the Matrix?...


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Issue with progress bar shader in XNA...


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Reading effect file always returns no technique...


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