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Sending texture array to shader in DirectX 11...


c++directxhlsl

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HLSL Shader Optimilation with MAD(m,a,d)...


directx-11hlsl

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DirectX Sphere Texture Coordinates...


geometrydirectxtexturescoordinateshlsl

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Directional per-face lighting using Geometry Shader?...


directxhlslnormalsgeometry-shader

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Efficient way to generate normal map (from height) for all 360 degrees of a rotated image...


openglglslshaderhlslnormals

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DX11 Compute Shader writes only to one index...


c++hlsldirectcompute

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Direct3D 11/HLSL Texture3D<float3> False Error?...


direct3dhlsl

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DirectX HLSL - Constant Buffer empty in Pixel Shader but not Vertex Shader...


c++directxhlslzeropixel-shader

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Draw effect XNA with multiple texture...


c#xnahlsl

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Geometry shader output filling Z-Buffer with closest value possible? (DirectX)...


c++directxshaderhlsl

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Does a float3 in a constant buffer secretly add padding?...


c#directxpaddinghlslsharpdx

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How to reflect information about hlsl struct members?...


reflectionshaderhlsldirectx-11

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Impossible to compile hlsl shaders after updating to Sharpdx 2.6.2...


c#directxhlsldirectx-11sharpdx

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VS2013: Compiling Shaders with Shader Model 5.0...


visual-studio-2013shaderhlsl

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Shader - Performance and functions...


opengldirectxglslshaderhlsl

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HLSL How to properly outline a flat-shaded model...


xnashaderhlslvertexoutline

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Multiple subdivision of an icosahedron using HLSL Geometry Shader...


directxhlsldirectx-10geometry-shader

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HLSL Reflection - how to get the members of a tbuffer?...


reflectiondirect3dhlsl

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Issues with calculate final pixel color with multiple point lights DX11...


directxdirectx-11hlsllightingpixel-shader

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Directx: HLSL Texture based height map. (Shader 5.0)...


c++directx-11hlslvertex-shaderheightmap

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DirectX 11: Encoded Vertex Shader size doesn't match specified size...


shaderdirect3ddirectx-11hlsldirect3d11

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DirectX 9 + Shader Effect: disable a smooth transition of color...


directxshadereffectshlslalphablending

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HLSL TextureSampler Color returning white...


shaderhlslmonogame

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Debugging directx pixel/vertex shaders?...


directxpixelshaderhlslvertex

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Random access to D3D11 buffer with R8G8B8A8_UNorm format in HLSL...


directxdirectx-11hlsl

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Specular reflection in HLSL...


c++graphicsdirectxdirectx-11hlsl

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What is the correct way to set global parameters in hlsl shader?...


c++3dhlsldirect3d11

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Translating many meshes - HLSL...


c++directxhlsl

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Gradient-generating shader with arbitrary color components...


hlsl

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How can I feed compute shader results into vertex shader w/o using a vertex buffer?...


hlsldirectx-11vertex-shadercompute-shaderdirectcompute

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