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Creating a view matrix with glm...


c++openglglm-math

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glm::translate with local space...


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What's wrong with this matrix multiplication?...


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Convert glm::vec4 to glm::vec3...


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Resolving the collision normal using swept AABB intersection algorithm...


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Opengl Billboard matrix...


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FPS-style Camera...


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GLM matrix 4X4 (mat4) to array and back...


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C / C++ Matrix Multiplication Order...


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2D opengl rotation causes sprite distortion...


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Is GLM compataible with GLload and GCC...


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Calculating z-buffer from glm::project output...


c++opengldepth-bufferzbufferglm-math

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Direction of rotation in GLM matrix, using quaternions...


c++openglmatrixquaternionsglm-math

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Adjusting camera view after translation and rotation...


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Determine position in front of quaternion with GLM?...


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glm::unProject to convert mouse position to 3 coordinates...


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Rotating a Open GL camera correctly using GLM...


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Is glm::ortho() actually wrong?...


c++openglorthogonalglm-math

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opengl rotate an object to set its correct face before render on screen...


c++openglrotationglm-math

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Camera following player opengl...


c++openglcamerarotationglm-math

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GLM - Are vectors and matrices guaranteed to be memory equivalent to their GLSL counterparts?...


c++openglglm-math

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GLM Math lib compile errors with GCC...


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error while multiply matrix and vector with GLM...


openglvectormatrixmatrix-multiplicationglm-math

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