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How to get plane-vertices by a point and normal...


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Skeletal animation interpolation in real-time graphics...


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std::vector<float> to std::vector<glm::vecX> without copying...


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GLM::Rotate seems to cause wrong rotation?...


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Memory leak, when using GLM...


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OpenGL model renders fine for a while, then it renders sparsely after a random amount of time...


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Make Camera Look at point using a world transformation matrix?...


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Multiplying a matrix and a vector in GLM (OpenGL)...


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OpenGL Colored Square...


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inconsistencies with matrix maths between GLSL and GLM, or is there such thing as a "bad" ...


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GLM cuda error on constructor call...


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OpenGL transformation in NDC coordinates instead of screen coordinates (2D)...


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Why z-coordinate is not normalized by glm::ortho() projection?...


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GLM Get direction from rotation?...


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Translating the object with glm so that it follows the mouse cursor...


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GLM errors " Parsing namespace 'glm' " (OSX 10.8)...


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OpenGL4: Rotation looks all wrong...


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C++ Cast float* to glm::vec3...


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using glm::ortho projection in OpenGL...


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Understanding the GLM 4x4 Matrix functions...


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Projection Matrix yielding incorrect results...


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glm::dot returning a vector...


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How to rotate 3D camera with glm...


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GLM multiplication order...


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FPS camera in c++ maybe using glm:lookat...


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Displace cube into origin with OpenGL...


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GLSL Refract - what eta value for more dense to less dense transition?...


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Another Perspective Camera issue...


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munmap_chunk() - Invalid pointer error...


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