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OpenGL float precision makes unexpected differece...


c++openglprecisionglm-math

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How to draw multiple objects by GLM/OpenGL?...


openglglm-math

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Vector on upper half of hemisphere...


c++mathvector-graphicsglm-math

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How to get right Up vector for LookAt transformation?...


c++math3dglm-math

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Unprojecting 2d screen position into 3d world space...


c++3dglm-math

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What I came up with by trial and error works, could you explain why?...


quaternionsglm-mathbulletphysicseuler-angles

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GLSL highlight mesh on mouse over...


c++openglglslraycastingglm-math

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Incorrect order of matrix values in glm?...


openglmatrixglslglm-math

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Create view matrices in GLSL shader...


openglglslglm-math

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some opengl and glm explanation...


openglglm-math

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Incorrect rotations using openGL GLM and shaders...


c++openglshaderopengl-3glm-math

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How to convert Euler Angles to Front, Up, Right vectors...


c++opengl3dglm-math

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what function to use in glm to get the same result as this function...


openglglm-math

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scaling different objects using mouse wheel...


openglglfwglm-math

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How to rotate a vector by a given direction...


openglmatrixlinear-algebraglm-math

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Placing Camera at different positions in world space...


opengl3dcamerameshglm-math

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Adding GLM to project in Xcode 4...


objective-cxcodeopenglglm-math

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What is the best glMatrixMode() for using GLM?...


c++openglsfmlmingw32glm-math

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Rotating a model in GLM...


c++openglsfmlglm-math

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Speeding up transform calculations...


c++openglopenclglm-math

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How would i set up collision using the Bullet Physics Library?...


c++openglsfmlglm-mathbulletphysics

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What does -431602080.000000 value in GLMmodel vertex means?...


c++c3dglm-mathvertices

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How to optimize "u[0]*v[0] + u[2]*v[2]" code line with SSE or GLSL...


c++coptimizationsseglm-math

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Glm VECTORIZE2_VEC redefined XCode warning...


c++xcodeglm-math

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Shift dimensions of a vec3...


c++performanceglm-mathsimplify

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Which euler angle order does this code result in?...


c++rotationglm-matheuler-angles

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Transforming an array of positions using c++ and glm...


c++glm-math

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glm::lookAt vertical camera flips when z <= 0...


c++openglglm-math

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Kernel failed error while using CUDA 5.5 on Mac OS X...


c++macoscudaglm-math

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OpenGL shape not rendering...


c++openglglm-mathfreeglut

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