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Bullet Physics: Body moves after fall (shakes and moves to the side)...


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game viewport focus vs collision detection on y axis against gravity...


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Firing a shot from a character in the direction of mouse click...


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Move Body in Box2D upwards...


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What is position of Scene, Velocity property in PhysicsHandler?...


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Spritekit Collision Detection not functioning properly...


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Ambigious OpenGL Default Camera position...


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Transform a physics body using Sprite Kit...


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LibGdx Setting Velocity...


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Does Box2D Physics rely on the framerate?...


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Spritekit Simulating fluid currents...


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targetSpeed, targetVelocity Arrival function...


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SpriteKit Block positioning...


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LibGdx Destroying a Body...


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My collision is buggy, sometimes it violently vibrates or goes out of bounds...


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Corona Lua display object y property out by three ten-millionths of a pixel (!)...


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Pong game - AI paddle flickering...


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Projectile Rotation in Unity3D...


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How to make a dynamic body static in Cocos2d v3.0 with Chipmunk...


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How can I switch scene by taping the screen in Cocos2d 3...


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Sprite goes above/below the limits of grid movement system...


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How to build Physics Body using Different sprites in spritebuilder...


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Moving objects smoothly, bad perfomance...


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Applying impulse to an SKSpriteNode to give it a random direction...


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Simulating contraction of a muscle in a skeleton...


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Bounding box collision between specific tiles and a sprite using vectors and multimap...


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Physical simulation of realistic two-legged skeleton...


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Unity - How to rotate an object based on touch?...


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