Xcode will not open "Required content for Platform Android is missing"...
Read MoreFailed to set selector block for CCButton on a Layer...
Read MoreHow to detect collision without having collision take effect cocos2d...
Read MorePlay Spritebuilder animation from timeline - Cocos2d...
Read MoreSpritebuilder sprite position changes...
Read MoreSpriteBuilder Swift code connections nil reference and deallocation issues...
Read MoreHow to remove splash screen at all, so that game loads at once ? Cocos2d + SpriteBuilder...
Read MoreMy label won't update and is causing my game to crash...
Read MoreccPhysicsCollisionPostSolve: method isn't called...
Read MoreAdding a UIViewController In SpriteBuilder COCOS2d 3.4...
Read MoreAdding a UIViewController in Swift...
Read MoreHow can I create a pop-up window using Cocos2d, SpriteBuilder and Objective-c?...
Read MoreCCActionSequence/CCActionDelay not delaying each action?...
Read MoreApp Store version of my app is not working correctly...
Read MoreChipmunk Error: Cannot remove a body that was not added to the space while changing scenes...
Read MoreReplacing Occurrences of Strings in NSMutableArray Only Working Once...
Read MoreGame programming in Xcode and Sprite-builder. Display while computer "thinks"...
Read MoreChange default app icon and loading screen in SpriteBuilder...
Read MoreHow do I, in swift, use ccPhysicsCollisionBegin to find the collision between a specific type of obj...
Read MoreHow to have two physics sprites not collide in spritebuilder?...
Read MoreHow to call the -(void)update:(CCTime)delta method in Objective-C...
Read MoreMake an object appear in frame N and not frame 0 in SpriteBuilder...
Read MoreWhats the best structure to use when you have many characters that all have the same behavior and an...
Read MoreLoop an animation programatically in Cocos2d, like chaining the animation to itself in Spritebuilder...
Read MoreWhy is my Code Block Instance Variable not Initializing and printing out a "NSGlobalBlock"...
Read MoreMemory building up (no leaks detected) using Spritebuilder...
Read More