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Unexpected result in DXVA GetDecoderDeviceGuids SharpDX.MediaFoundation...

wpfdirectxms-media-foundationsharpdxdxva

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Alternative to __uuidof in C...

cvisual-studiodirectxuuidguid

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Cannot create shared texture in D3D9 from D3D11 when using dedicated GPU...

directxinteropdirectx-11directx-9

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There can be at most 65535 Thread Groups in each dimension of a Dispatch call...

directxdirectx-11directcompute

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Can texture arrays be a root descriptor in an hlsl root signature...

directxhlsldirectx-12

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How to make the vertex buffer available to a compute shader...

directxdirectx-11compute-shadervertex-buffer

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FFMPEG: While decoding video, is possible to generate result to user's provided buffer?...

c++videoffmpegdirectx

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When updating a buffer bound to a Direct3D swapchain using CopyResource(), does the corresponding ma...

c++directxdirectx-11direct3ddirect3d11

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Distorted Image Graphics Capture Api...

windowsrustdirectxwindows-graphics-capture

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Does the Indexed Instancing in the D3D12Bundles sample actually improve performance?...

directxdirect3d

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Direct3D 11 - The specified device interface or feature level is not supported on this system...

cwinapidirectxdirect3d

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Where I can find Microsoft.DirectX assembly to reference...

c#.netdirectx.net-assembly

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Does Structured Buffers has special alignment constraints?...

graphics3ddirectxdirectx-12

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How to create a view for a Structured Buffer under DirectX 12?...

graphics3ddirectxdirectx-12

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Directx9 and Windows UAC Problem. How can I fix ground distortion?...

windowstexturesdirectxalphauac

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DrawIndexed and multiple render targets...

directxdirect3d

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convert svg files to Bitmap using Direct2D in MFC...

c++svgmfcdirectxdirect2d

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how to do a blocking wait for a compute shader with Direct3D11?...

directxdirectx-11direct3ddirect3d11amd-gpu

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ERROR: Could not find a version that satisfies the requirement tensorflow-directml...

pythontensorflowkeraswindows-10directx

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RESOURCE_MANIPULATION ERROR #281 when calling ID3D11DeviceContext::CopySubresourceRegion to render v...

c++directxms-media-foundationdirect3d11dxgi

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Shared DirectX texture2D between UWP and win32 app...

winapiuwpdirectxdirect3d11dxgi

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In which situations is it a good idea to prefer GDI over DirectX/OpenGL...

opengldirectxgdi

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D3D11CreateDeviceAndSwapChain Fails With E_ACCESSDENIED When Using Same HWND...

c++directx

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Append Textures using HLSL...

directxhlsl

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DirectInput analogue joystick range...

windowsdirectxenumerationdirectinput

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Why use the same IDXGIFactory for Device and Swap Chain...

c++directxdirect3ddxgi

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Is DirectX 9 or DirectX 11 supported in C?...

cdirectx

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OpenGL and Direct3D...

opengldirectx

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DirectX CMake includes break Windows.h...

c++windowscmakecompiler-errorsdirectx

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Prevent loop unrolling in shader program when using ANGLE...

glsldirectxhlslanglewebgl2

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