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If several different Vertex Buffers are bound to different input slots of the D3D11 pipeline, which ...

bufferdrawdirect3dvertexslot

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Vertex coordinates in pixel cordinates...

direct3d

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Why use the same IDXGIFactory for Device and Swap Chain...

c++directxdirect3ddxgi

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Why do I need a 3D device to create a 2D device context in DirectX?...

directxdirectx-11direct3ddirect2d

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Is it possible to skip color output in a pixel shader?...

shaderdirect3dhlsl

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Phong Tessellation doesn't curve object...

3dhlsldirect3ddirect3d11tessellation

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How to create a Texture2D format YV12 (DXGI_FORMAT_420_OPAQUE)...

c++direct3ddirect3d11direct3d9

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Why aren't my Hull and Domain shaders compiling?...

3dshaderhlsldirect3ddirect3d11

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How can I change the texture position in DirectX 12...

c++positiondirect3dtexture2d

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Serialization of Root Signature in Direct3D12 works in debug mode, but not in release mode...

c++hlsldirect3ddirect3d12

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CreateWICTextureFromFile returns E_NOINTERFACE...

c++comdirect3dhresultwic

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Is there a way to Render into a different array index of a depth map in direct 3d 11...

c++directxdirectx-11direct3ddirect3d11

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Triangle drawing order in DirectX/OpenGL...

openglopengl-es3ddirect3d

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D3DKMTQueryStatistics not found in d3dkmthk.h...

c++windowssdkdirect3d

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Direct3D9 does not work without display monitor or minimizing and locking the screen...

windowsdirectxdirect3ddirect3d9

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Is it normal for your gpu device not to support three channel formats?...

graphicsvulkandirect3d

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Direct3D with sRGB - Gamma Corrected Colors...

colorsdirect3dsrgbdirect3d12

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Direct3D Rendering Cookbook, CMO 3D Models?...

c#renderingdirectxdirect3d

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how to get soft particle effect using direct3d 11 api...

game-enginedirect3ddirect3d11

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Are IUnknown AddRef and Release thread safe?...

c++multithreadingwinapicomdirect3d

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HLSL 6+ uniform variables and compilation...

shaderhlsldirect3ddxc

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draw over opengl/D3D with GDI?...

cwindowsopenglgdidirect3d

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How to pass an existing IDXGIAdapter to D3D11CreateDevice() to create a D3D11Device for a specific a...

c++directxdirectx-11direct3ddxgi

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IXAudio2Engine::CreateSourceVoice fails...

c++direct3dxaudio2

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Direct3D: What does the stream number do in device->SetStreamSource?...

graphicsdirectxdirect3d3d

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D3DImage.Lock() causes the dispatcher to process and fire other events...

wpfdirectxdirect3ddispatcherd3dimage

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Should I reuse the same constant buffer in multiple shader stages?...

hlsldirect3ddirect3d11direct3d12direct3d10

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SharpDX Camera Rotation is weird...

c#3dcameradirect3dsharpdx

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Call GetDeviceCaps failed when remote desktop is minimized...

windowsgpudirect3ddirect3d9

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Direct3D 11 effect files deprecated?...

direct3d

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