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Pattern-matching inside a template constraint...


d

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Alternative to catch in D?...


exceptiond

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I'm looking for free 3d game engine for D language...


dgame-engine

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Arrays constness discarding during implicit functions instantiation...


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Overhead of D classes...


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Using `void main` in D...


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Binding with SWIG - typedef'ed types bound incorrectly...


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Getting started with D2 on Windows...


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exit equivalent in D?...


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Unicode conversion...


unicodedphobosdruntime

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Compile time evaluation...


dcompile-time

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How do you enumerate the names and types inside a struct or class at compile time in D?...


reflectiondcompile-time

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Compile Time Code Generation in D...


reflectioncompiler-constructioncode-generationd

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integer to string conversion in D...


castingdphobos

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Importing Modules in D...


moduled

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How can I simplify my deserialization framework?...


serializationd

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Adding a user-defined property to all types in D...


typescastingdalias

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D Templates Request...


templatesinlined

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How do you use ranges in D?...


drangephobos

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Correct way of using a windows lib in D?...


bindingdparallel-port

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Initializing the D runtime on OS X...


segmentation-faultddylibdruntime

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D Operator Precedence levels (version 1.0)...


d

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D accessing parallel port under windows...


windows-7dparallel-port

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custom alignment options for an efficient quad edge implementation...


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Listing a class's methods trough mixin...


reflectiondmixins

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Cannot compile some simple D code...


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OpenGL how to set a shader texture from the program (sampler2D)...


copenglshaderd

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Using OpenGL 3.2 with Derelict3 and GLFW 3 on OSX Lion...


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