public void Draw(SpriteBatch spriteBatch)
{
for(int x = 0; x < 10; x++)
{
for (int y = 0; y < 10; y++)
{
spriteBatch.Draw(tiles[index[x, y]], tileRect = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight),
Color.White);
}
}
}
I have a random tile engine and I am wondering how I could make the tiles have a black square texture around it and selectable by clicking on them. and how I could change that tile texture when I click on it.
Since your storing the tiles in an array, You can use something like this to do it:
MouseState ms = Mouse.GetState();
if (ms.LeftButton == ButtonState.Pressed)
{
int x = Convert.ToInt32(ms.X) /16;
int y = Convert.ToInt32(ms.Y) /16 +1;
tiles[x, y] = //Left button Clicked, Change Texture here!
}
if (ms.RightButton == ButtonState.Pressed)
{
int x = Convert.ToInt32(ms.X) / 16;
int y = Convert.ToInt32(ms.Y) / 16 + 1;
tiles[x, y] = //Right button Clicked, Change Texture here!
}
/ 16
is for the tiles size in pixels, and for some reason in my game I have to add +1 to the y value, for you it might not be the case.
For adding a Black Texture, You can either create one on the go, Or load it in LoadContent()
and then draw it like;
if (tiles[x,y].HasBlackTexture = true)
spriteBatch.Draw(blah,Color.Black)