In GLSL 4.2 one can use the image2D
datatype with imageLoad and imageStore functions. those functions take ivec
to determine which pixel to write/read. in order to calculate the proper ivec
, i need to know the size of the image. But how do I retrieve this?
textureSize()
seems to work only with samplers, not with images.
How to do it?
You don't. They didn't put in a function to get the image's size, so you'll have to pass it in via a uniform.